Basic Rules | Superfight!

Superfight!

Basic Rules

Separate the white cards from the black cards.

 

Everyone draw three white cards and five black cards.

 

Pick a player to be the Ref of the first fight.

 

Ref: Draw a white card and two black cards from the decks, and place them on the table.

 

Let’s say it’s a T-Rex with a lightsaber who throws grenades. Two powers almost totally erased by those ornamental arms.

 

Okay, everyone else, there is your Opponent. Choose one white card and one black card from your hand as your Fighter to beat that T-Rex.

 

Let’s say you play a Samurai who can clone himself. That T-Rex is screwed.

 

Okay, Ref, now pick a direction, left or right.

 

Everyone then plays one black card on the player next to them in that direction, skipping the Ref.This is your chance to get rid of the... less desirable... black

cards. And to really make some people angry. Do it.

 

Make their flying kindergarten class afraid of heights. They deserve it. They locked your fire-breathing chimp in an antique diver’s helmet last round.

 

Okay. Now Ref, pick which Fighter would do the best against your Opponent. The Fighter you pick takes your white card as a Trophy.

 

(That self-cloning samurai had a fighting chance, but someone put him in a giant hamster ball.)

 

Argue with everyone else about why they lost (they’ll start the argument for you). Listen to them argue with each other. Laugh as friendships are permanently destroyed. This is the best part.

 

Now change Refs somehow and do it all again. Always have a hand of three white cards and five black cards.

 

Play until you are sick of playing, and whoever has the most Trophies wins.

 

Have fun!

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Superfight was created by Darin Ross, and is published by Skybound.

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